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Version 7.0 : The Bot Update

This major update to MMXO introduces new match options that will help the community learn and expand. The first is that bots can now be added to online matches. This will help more players be online as they can play with bots as they wait for others to join. The second is spectator mode. You'll be able to watch other players in non-1v1 matches, allowing players to learn from others. It's also great if you just want to sit out and take a break from the action. 1v1 spectate will be added in a future update.

In addition, this update reworks most of the cast quite significantly, based on feedback from players, adding several new abilities and tweaking gameplay significantly in many cases.

New Additions

Misc Changes

Character changes and reworks

The Mega Man X Online: Deathmatch community has grown to an unexpected level in the past few months. I have been getting a lot of feedback on how to better improve and balance the game from passionate community members. I have taken some of this feedback to heart, and have applied some sweeping changes to the character cast across the board.

Rework #1: Mega Man X

Summary: The main objective of the X rework was to reduce the power level discrepency between early game vs late game X. Previously, an early game X was far too weak and discouraging for new players, whereas a late game X rendered other characters obsolete. A secondary objective was to make X feel more authentic to the SNES games, and this came quite naturally with some of the changes. In addition, balance changes were made to certain overused weapons to help shake up and refresh the X weapon meta.

Rework #2: Zero

Summary: Overall, Zero was the least reworked, as I felt like he was in the best spot, with least changes needed. The only tweaks were nerfs to Black Zero which were necessary to bring down because of X's now weaker late game.

Rework #3: Vile

Summary: The main problem with Vile was his lack of options, especially out of his mech, along with his reliance on a frustrating mechanic (stun lock) to remain competitive with the other characters. These reworks give him new abilites inspired by Vile from Mega Man: Maverick Hunter X, and also increase his damage and defensive potential.

Rework #4: Axl

Summary: Axl was the least used of the 4 characters, and for understandable reasons. He is very difficult to play, and even once you get the hang of him, he can't really do much in a match. Another problem with Axl is that certain control options are flat out better than others (namely, Cursor mode). These changes attempt to fix that.