Update 3.0 has been released! This update adds Team Deathmatch mode, the mighty Hadouken, two new Zero abilities, and a whole host of optimizations, improvements and additions!
Added Team Deathmatch mode. You can join either Red or Blue team. The team that reaches the kill limit first wins!
X can now use the Hadouken (!) in non-1v1 matches.
Zero gets two new abilities:
Added new large map: sigma2. This map takes place in the beginning of the MMX Sigma 2 stage and supports up to 10 players.
Fixed a bug where switching to Zero and back to X causes the body armor health upgrade to be lost.
Fixed a bug where X could shoot a charged X buster even without ammo by switching to it while charged.
Fixed a bug where X could continue to decrement ammo even if it ran out.
Fixed a bug with full-screen mode causing the game to hang or crash on startup.
Optimized and reduced map image sizes, and map images are now only loaded when you start a match, as opposed to all at once on program launch.
Allowed game to be played without shaders. If your system does not support shaders, you will not see sprite effects or weapon palettes.
Added warning popups before game starts if your system requirements do not meet required or recommended.
Crashes will now show a popup before the program closes that gives the error message technical details.
Crashes will now be logged in a folder called "crashlogs". (out.txt still works, but the crashlogs won't get erased on next program launch.)
When changing maps at the end of the match, you will have more options to change the kill count.
All non-1v1 maps now support 10 players max. (But medium maps have a recommended max of 4 players or it will be hectic.)
The "play to" count will now default to an intelligent value that is based on the game mode and number of players in the match.
All controllers are now supported (before was just Xbox One). Make sure to plug it in before launching or else it won't work. Also make sure to bind buttons appropriately in the Control menu before use. Note that as part of this change, menu up/down/left/right is no longer distinct from movement up/down/left/right, so rebind appropriately.
Changed some of Zero's animations to better, smoother ones.
Zero's Rakuhouha meter now will be grayed out if he doesn't have enough ammo to use it.
Rakuhouha now grants Zero invulnerability while using it.
Zero's special techniques no longer reflect projectiles.
Guard and Rolling Shield now protect against freeze status.
Cooldown added to Zero's dash attack.
X can no longer choose 2 or more of the same weapon.
Uncharged Storm Tornado now costs 2 ammo.