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Version 2.0 (Major Update: Skills and Armor)

The first update to MMX Online Deathmatch has been released! This update gives Zero X4-style techniques and X all the X1 armors. In addition there are a whole host of improvements and balance changes that make the game more fun and less frustrating.

New Zero Techniques

Zero gains 5 extra abilities. 4 of these are from MMX4 and one is an original move (guard). For activating the MMX4 abilities, a new button has been added called "Special", which default binds to D on the keyboard and Y on Xbox One controller.

Raijingeki ("Thunder God Attack")

Ryuenjin ("Dragon Flame Blade)

Hyouretsuzan ("Ice Fury Slash")

Rakuhouha ("Falling Feng Crush")

Guard

An armor system was added for X. X gains the ability to equip up to 4 armors from the first Mega Man X game. X will earn "scrap" on each kill. Usually it's 1 scrap per kill, but if you are heavily behind, you will gain more, as a comeback mechanic. Use scrap to buy armor in the in-game menu. All armors purchased apply instantly and X is not auto-killed. Here are the 4 armors that can be bought and their effects when purchased:

Head Parts

Body Parts

Arm Parts

Foot Parts

General Changes

After respawning, there is now a 2-second grace period where you can neither attack nor be attacked. You will blink during this time period to indicate the invulnerability.

Up to two players may now receive credit for a kill if they applied damage 2 seconds or earlier before the victim was killed.

The X-buster can now be fired even if it runs out of ammo. However, an empty X-buster can't be charged and fires at half the normal rate.

Zero's slash attacks and animations have been polished and re-worked.

Reduced the range of most of X's weapons to 1 screen max.

Players no longer collide with each other, and will pass through each other.

Both X and Zero can now crouch with the down button, which will reduce your profile. You can shoot/attack while crouched, too.

You can now see other players' ping in the scoreboard. This is good for identifying which players are lagging the most. The units are in milliseconds latency and a value over 200-300 is considered high.

By hitting F12 you can have the AI take over. Press F12 again while in "AI Takeover" mode to exit this mode and regain control.

Tweaked physics a little. Gravity was increased a little to make the physics more snappy.

1v1 Changes

You can no longer switch weapons or characters in 1v1.

1v1 mode now defaults to 1 kill, so it's essentially a 1-life death battle. If playing to 1 kill, health is increased 4x. If playing to 2, it's 2x. If playing to 3 or more, it's normal.

X now gets all weapons in 1v1. The 3 weapons selected in the menu are irrelevant.

X gets all armors by default in 1v1, and Zero gets double the HP to match.

If a player leaves a 1v1, the remaining player now wins by default.

If 1v1’ing a bot, hold down Weapon Left button when starting the match to force the AI to Zero and Weapon Right to force them as X.

Balance Changes

Homing Torpedo

Chameleon Sting

Rolling Shield

Fire Wave

Shotgun Ice