Asset Changes? Yes
Relay Server Update? No
General
Mega Man X
"Stream" weapons (Fire Wave, Bubble Splash) can no longer be fired at the same time as special buster. A 0.25s cooldown was added.
Charged Spin Wheel: reduced damage to 1 for each piece.
Uncharged Triad Thunder: Reverted accidental damage buff where both the beams and the balls could damage at once.
Charged Triad Thunder: reduced range by 1/3.Zero
K-knuckle: dash kick hit cooldown increased from 0.25s to 0.5s.
K-knuckle: can no longer parry projectiles
Dark Hold: Flinch now removes timeout status.Vile
Reduced range of Air Bombs and Peace Out Roller.
Weight System: Ride Armors, Frozen Castle and Speed Devil no longer cost weight. To compensate, max weight was reduced to 16.
Weight System: Adjusted the following weights:
Axl
Copy Shot: when fired from a crafted weapon, no longer drains crafted weapon reserve ammo (note it will still drain the active ammo bar). The only exception is Double Bullets, which will still drain reserve ammo because it can fire Copy Shots at a faster rate.
Transforming no longer refills crafted weapon ammo.Sigma
Neo Sigma: up/down slash damage reduced to 3.
Viral Sigma: Hopper and Tank Mechaniloid balls now disappear if they did not hit a ground or a wall. Also decreased range of the Mechaniloid balls.
Viral Sigma: Beam now deals half flinch.
Viral Sigma: headbutt damage reduced from 6 to 4, and added start up time of 0.15s before it can do damage.
Doppler Sigma: shield improved. Now has both deflect and block properties, allowing it to block a greater range of projectiles.
Launch Octopus: green missiles now destroyable.
Storm Eagle: Reduced egg drop range.
Wheel Gator: increased cooldown from 0.75s to 1.25s.
Overdrive Ostrich: Kick and Up Sonic Slicer now share cooldown. Kick cooldown increased to 1s.
Toxic Seahorse: Attack button acid bubble health reduced from 4 to 3, range reduced by half, and shoot cooldown increased from 0.75 to 1s
Toxic Seahorse: Special button acid bounces reduced by 1.
Toxic Seahorse: Liquify drains ammo 1.5x faster, and no longer applies acid.
Volt Catfish: reduced Triad Thunder (the 3 mine balls) range and time.
Volt Catfish: Triad Thunder (the 3 mine balls) no longer mini-flinches until electrified, now has 1s flinch cooldown, and reduced damage rate.
Volt Catfish: Belly flop now damages enemies. However Volt Catfish remains a medium Maverick and this move deals less damage than heavy Maverick stomps.
Neon Tiger: Ray Splasher range reduced by half.
Neon Tiger: jump slash damage reduced from 4 to 3, and second flinching slash in ground combo reduced from 3 to 2.
Blast Hornet: Parasitic Bomb (attack button) bee range reduced.
Dr. Doppler: Absorb now drains ammo on heal equal to the amount of health healed, in addition to the ammo drain over time.
Dr. Doppler: Vaccine now applies 2s per stack (was 1.5s).
Added a hover meter. Rising upwards drains the meter at 2x the normal rate.
Correctly applied stomp lag of 0.75 seconds. After landing, 0.75s must pass before hovering again. This nerf was not working in v19.1.
Significantly reduced size of armor hitbox, making it easier to hit the head without being blocked.
Beam attack no longer flinches (like in MMX3).
Missiles can no longer be fired when hovering (like in MMX3).
Missiles are now launched one at a time in rapid succession (like in MMX3).
Mines are now launched one at a time (like in MMX3), alternating between side and down angles.
Mines are now damagable (like in MMX3).
Missile cooldown increased from 1 to 2 seconds.
Beam's default shoot direction is now up, must hold DOWN to shoot down, making it easier to shoot upwards without accidentally hovering.