Asset Changes? Yes
Relay Server Update? Yes
Improvements
Bug Fixes
Balance
Uncharged Bubble Splash: fire rate decreased (0.075s to 0.1s cooldown), ammo usage increased (now 4 bars per burst). This makes its ammo usage match Ray Splasher and also its DPS match Ray Splasher (and the other "9 DPS" weapons, i.e. Cherry Blast and Ray Gun).
Magnet Mine (Uncharged + Charged): Can now be moved up or down after shooting, like in the real games.
Unlimited Potential: Increased charge rate by 1.5x.Balance
Black Zero: no longer immune to CC, but Tough Guy granted instead of normal flinches.
Awakened Zero: no longer immune to CC (except Genmu).
Black Buster Zero: Requires 10 scrap now.
Black Buster Zero: Can now triple jump.Bug Fixes
Balance
Splash Hit: max damage reduced from 5 to 3. (Hit cooldown increased from 0.33s to 0.5s).
Fire Grenade: trail now dissapears on hit.
Knee Bombs: now launch 3 bombs each with 2 dmg.
Quick Homesick: Damage reduced from 3 to 2.
Parasite Sword: Damage reduced from 3 to 2.
Goliath: no longer immune to flinches (having the same resistance as K Armor).Improvements
Balance
"Frail Guy" mechanic introduced: Axl suffers longer flinch times.
White Axl: no longer CC immune, instead being granted "Tough Guy" mechanic like Black Zero.
Various projectile hitbox sizes reduced to match the new sprites.Bug Fixes
Balance
Commander Sigma: Head beam ammo usage increased to 7, allowing only 5 to be shot at once. Ammo recharge rate increased.
Puppeteer Sigma: no longer has 25% defense, instead gets 4 extra health bars.
Mavericks (1v1 standalone only): can now deal 3 contact damage (no flinch) on jump or fall. This is to allow some Mavericks to actually be able to damage others in the air and prevent impossible matchups.
Magna Centipde: hanging upside down now drains ammo bar. This is to prevent indefinite camping in some maps (such as airport_md) where he could also attack through walls while being difficult to attack back, and also infinite stalling in 1v1.
Wolf Sigma: hands can no longer carry flags.
Wolf Sigma: beam damage reduced to 8.
Wolf Sigma: hand attacks now drain the "off-screen meter" faster.
All 3 Sigma hyper modes can no longer recover HP by any means.