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Version 19.1
Asset Changes? Yes
Relay Server Update? No
Bug Fixes
- Fixed a bug where opening Vile loadout in the main menu would crash the game.
- Fixed various other menu and controller crashes.
- Fixed a bug where Unlimited Potential buster could not be shot if buster was equipped in slot 2 or 3.
- If an visualmods override sprite is no longer in the official sprite folder, it will no longer crash the game on load but simply ignore the sprite.
- Fixed improper key displayed when showing prompt to revive from Vile 1 to Vile V. It would improperly show the menu secondary key, whereas the right key is the ATTACK/SHOOT button
- Fixed a bug where Kaiser Sigma could revert to normal Sigma, which caused many other bugs in turn.
- Fixed a bug where Crush Crawfish could get stuck in hurt/death animation.
- Added a taunt to Volt Catfish, preventing a softlock if trying to taunt as Volt Catfish.
- Fixed a bug where Triad Thunder would mini-flinch more than once per triangle.
- Fixed a bug where Raijingeki could take health and energy pickups.
- Fixed a bug where players stopped by Dark Hold could still be slowly moved.
- Fixed a bug where X1 body part was showing X2 body part (due to incorrect spritesheet in assets).
- Fixed shader issues with Nightmare Zero and Highway 2.
- Fixed various color issues with the X3 Maverick spritesheet.
Balance Changes
- There was an undocumented change in v19.0 for parasitic bomb that was forgotten to be mentioned in the v19.0 patch notes, so it will be mentioned here: latched parasitic bomb slows down enemies now.
- Kaiser Sigma:
- Increased stomp height requirement and made damage scaling require a greater fall height.
- Increased landing lag from 0.75 to 1s.
- Reduced vertical hover speed by half.