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Version v19.0: The Sigma Update, Part III

The last major update of MMXOD concludes the Sigma SNES trilogy with the addition of Sigma's X3 form and Mavericks! Sigma is now a complete character with a Maverick equivalent and counter to all of X's weapons, becoming his symmetrical and thematic evil counterpart as intended all along.

Doppler Sigma

Added X3 Sigma Form (Doppler Sigma). This Captain America-like form focuses on heavy defense and ranged attacks.

X3 Mavericks

Added the eight X3 Mavericks and Dr. Doppler (the 9th Maverick) as options in Sigma's loadout. See the X3 Maverick guide for more details: Maverick Guide

Kaiser Sigma

Doppler Sigma's Hyper Mode is Kaiser Sigma (the final boss from MMX3), a 10-scrap revival-based hyper mode. Activate it on death to emerge in an enormous battle body.

Ride Chasers

Ride Chasers, a recurring gameplay element of the Mega Man X series, now arrive in MMXOD! These speedy hoverbikes only appear on certain maps, like with neutral Ride Armors added in v17.0.

Race Mode + New Race Custom Map

Ride Chasers would feel incomplete without making a "race" mode, a common request. The object of Race Mode is to be the first to reach a certain map object, the "Goal". When the match first starts, you'll be blocked by a gate until the Setup time ends, to stop early joiners from getting a head start.

Race mode has the following changes from normal mode:

There was a custom map added dedicated to Race mode: Marine Base. This is Jet Stingray's stage from Mega Man X4. Since it's the entire stage, it's really long, so using the Ride Chasers are a must to get to the goal. Race mode was also added to the following maps (none of these have Ride Chasers so these maps are strictly foot races):

Many changes were made in the editor to support Race. If you are a map creator, it is important to understand how Race mode works and the difference between Ride Chaser and foot races. See the map editor guide for more details: Editor Race Guide

PLEASE NOTE: I have been hesitant to add a Race mode to MMXOD given its netcode limitations. Because it lacks delay/lockstep or rollback netcode, it could easily result in players appearing to win the race on their screen but actually losing because of lag. Given this, online Race matches are only supported in custom maps or private matches, and if it has too many netcode issues could even be restricted to offline and LAN only, where the mode would work much better. In addition, foot races may have balance issues with some characters having an advantage, so it's a mode better enjoyed with friends on an honor system, and/or using custom match settings such as "Mono Character" to make everyone the same character. And some big Ride Chaser race maps like Marine Base may lag on older machines.

Unlimited Potential Rework

Unlimited Potential has gotten special attention in this update. The rework adds moves inspired by the X vs Zero Decisive Battle fan animation, making the hyper mode more melee and skill oriented, as originally intended.

Nightmare Zero

Added a new Hyper Mode for Zero, Nightmare Zero.

Z-Buster Loadout Option

Zero gets a new loadout option that was designed to be accurate and pay homeage to his gameplay in Mega Man X3. As such it's relatively simple, without a lot of options.

Vile V / Devil Bear

Added a new 5-scrap Vile Hyper Mode: Vile V.

New Vile Laser: Straight Nightmare

New Official Maps

Added the following large maps:

Editor-Related Changes

The MMXOD editor was updated to support many new features and improvements in the game engine below. At a high level, here are the changes:

Custom map creators should see the editor change log for how to use these new features:

Misc improvements/changes

Bug fixes

Balance changes

General

Mega Man X

Zero

Vile

Axl

Sigma