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Version 18.2
Asset Changes? Yes
Relay Server Update? No
Improvements
- X2 mavericks can now be selected in 1v1.
- Various sprite fixes and improvements.
- Optimized shader code to reuse shaders and avoid recompiling the shader on every actor spawn.
- Applied several shader fixes (X's palette and a few others) for older GPUs.
- Added a graphics option for full screen rounding for low resolution monitors.
Bug Fixes
- Fixed a bug/exploit where X could upgrade armor with special buster.
- Fixed a Vulcan ammo exploit.
- Fixed a bug where Zero could reflect projectiles from behind.
- Fixed a visual bug with Flame Stag's antler in grab fall animation.
- Fixed a bug where Flame Stag's grab fall had collision issues on some inclines.
- Fixed water zone issues with Giant Dam and Forest2 maps.
- Fixed a bug where attack hitboxes could collide with spikes, killing the player.
- Fixed a bug where Fake Zero would stop dashing after moving a certain distance.
- Fixed a bug where Viral sigma wouldn't stop moving if hit by knockback damage.
- Fixed a bug where Magna Centipede could teleport into lava or spikes.
- Fixed a bug where Magna Centipede Magnet Mine stopped damaging sometimes.
- Fixed a bug where teleporting as Magna Centipede could mess up the camera.
- Fixed a bug where Heart Tanks could add HP to Mavericks/Ride Armors in the current life.
- Fixed a bug where certain Mavericks could latch onto moving walls.
- Fixed a bug where damage text was too large in large camera.
- Fixed a bug where Wolf Sigma could not revive next to Viral Sigma.
- Fixed a bug where Vile could get stuck in ride armor menu if entering a neutral ride armor with Vile ride armor menu open.
- Fixed a bug where Morph Moth cocoon size can not syncing.
- Fixed a bug where Moth Moth Beam was not working in FTD.
- Fixed extreme slowdown and crashes with Speed Devil shader on older machines.
- Fixed a bug where Viral Sigma could move out of map boundaries when in attack states.
Balance Changes
General
- Subtank cooldown reworked:
- Cooldown time increased to 2 seconds.
- Cooldown now only activates in combat (when dealing or receiving non-DoT damage) or after certain invuln frame moves end.
- Removed locking in upgrade menu in use.
- Healers (Silk Shot X, Morph Moth cocoon + moth) can no longer fill subtanks of heal target.
- The following weapons can no longer assist:
- Uncharged Spin Wheel
- Uncharged Gravity Well
- Uncharged Tornado Fang
- Distance Needler
Mega Man X
X3 Chips can now earn scrap.
Hadouken/Shoryuken no longer rely on full health for use but now have a 30-second cooldown between uses.
Zero
Vile
Reworked Ride Armors:
- Flinch replaced with pushback only which also reduces movement speed. (K has 50% reduced pushback; G does not have any at all.)
- N/K/G armor speed and jump height reduced to v9.0 levels.
- N/G armors now can hover again.
- All armors except F had their stomp damage cooldown increased from 0.5s to 0.75s which will help reduce stomp loops with hover and H armor.
- Note: N speed and hover changes do not apply to overworld ride armors.
No Ride Armors can cancel the enter animation anymore. (Previously all Rides except N could do so)
Axl
Blast Launcher mines can now be destroyed by enemies, and no longer detonate when destroyed.
Revolver Barrel damage reduced to 0.5 on bodyshot.
Ancient Gun no longer reflectable.
Sigma
Striker Mode no longer uses energy for most Mavericks (except Cocoon Moth to prevent excessive self healing).
Striker Mode made more usable with Mavericks like Wire Sponge by having attacks complete before they teleport out.
Tag Team: Mavericks can longer use Sub Tanks.
Chill Penguin: all attacks now share a cooldown.
Armored Armadillo: no longer loses armor at 50% health.
Armored Armadillo: guarding now slowly drains the ammo bar. If empty, guard cannot be used.
Wire Sponge: chain spinning damage reduced from 2 to 1.
Wheel Gator: wheels now slow down on hit, like with X's spin wheels. To compensate, a 1s flinch cooldown was added.
Bubble Crab: Bubble Splash now only launches 4 rings in one burst.
Bubble Crab: Reduced rate of damage of claws.
Bubble Crab: Crabling health reduced from 6 to 4 (2 for the bubble, 2 for the crab).
Flame Stag: fireball rate of fire reduced.
Flame Stag: grab damage reduced to 3 ceiling / 5 ground.
Flame Stag: speed burner cooldown now starts at end of the dash, not the charge.
Morph Moth: beam damage reduced to 5.
Morph Moth: beam now strong against Magna Centipede and Magnet Mine X.
Magna Centipede: Magnet Pull time now has a limit of 2 seconds and a cooldown of 2 seconds between uses.
Magna Centipede: Magnet Mine control time now has a limit of 4 seconds.
Magna Centipede: Magnet Mine damage reduced to 3.
Magna Centipede: added a 0.15s teleport cooldown (now consistent with Boomer Kuwanger).
Magna Centipede: teleport speed reduced from 300 to 200 units (same as run speed).
Overdrive Ostrich: damage on all 4 damage moves reduced to 3.
Overdrive Ostrich: now crystalized (but not damaged) when hit by charged c. hunter.
Overdrive Ostrich: max speed reduced from 350 units to 300 units.
Overdrive Ostrich: damage reduced to 2 and flinch reduced by half on running into foes.
Fake Zero: added a cooldown for green buster shots, but can now hold SHOOT for automatic fire.
Fake Zero: max speed reduced from 250 units to 200 units.
Fake Zero: ground sword damage at top speed reduced from 6 to 4 and mid speed from 4 to 3.
Fake Zero: shots are now reflectable.
Fake zero: 3rd hit of special combo (sword beam) damage reduced from 3 to 2.
Neo Sigma: second ground claw swing damage reduced to 2.
Neo Sigma: Cooldown added to successive up and down slashes.
Viral Sigma: Drill mechaniloid damage rate decreased.
Viral Sigma: no longer can possess flag carriers, or have possessed characters score or pick up flag.
Viral Sigma: Laser damage rate reduced.
Viral Sigma: Each successive possess increases time required +0.5 seconds, up to 4 seconds max. Also no longer easier to possess low HP enemies.