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Version 18.2
Asset Changes? Yes
Relay Server Update? No
Improvements
- X2 mavericks can now be selected in 1v1.
- Various sprite fixes and improvements.
- Optimized shader code to reuse shaders and avoid recompiling the shader on every actor spawn.
- Applied several shader fixes (X's palette and a few others) for older GPUs.
- Added a graphics option for full screen rounding for low resolution monitors.
Bug Fixes
- Fixed a bug/exploit where X could upgrade armor with special buster.
- Fixed a Vulcan ammo exploit.
- Fixed a bug where Zero could reflect projectiles from behind.
- Fixed a visual bug with Flame Stag's antler in grab fall animation.
- Fixed a bug where Flame Stag's grab fall had collision issues on some inclines.
- Fixed water zone issues with Giant Dam and Forest2 maps.
- Fixed a bug where attack hitboxes could collide with spikes, killing the player.
- Fixed a bug where Fake Zero would stop dashing after moving a certain distance.
- Fixed a bug where Viral sigma wouldn't stop moving if hit by knockback damage.
- Fixed a bug where Magna Centipede could teleport into lava or spikes.
- Fixed a bug where Magna Centipede Magnet Mine stopped damaging sometimes.
- Fixed a bug where teleporting as Magna Centipede could mess up the camera.
- Fixed a bug where Heart Tanks could add HP to Mavericks/Ride Armors in the current life.
- Fixed a bug where certain Mavericks could latch onto moving walls.
- Fixed a bug where damage text was too large in large camera.
- Fixed a bug where Wolf Sigma could not revive next to Viral Sigma.
- Fixed a bug where Vile could get stuck in ride armor menu if entering a neutral ride armor with Vile ride armor menu open.
- Fixed a bug where Morph Moth cocoon size can not syncing.
- Fixed a bug where Moth Moth Beam was not working in FTD.
- Fixed extreme slowdown and crashes with Speed Devil shader on older machines.
- Fixed a bug where Viral Sigma could move out of map boundaries when in attack states.
Balance Changes
General
- Subtank cooldown reworked:
- Cooldown time increased to 2 seconds.
- Cooldown now only activates in combat (when dealing or receiving non-DoT damage) or after certain invuln frame moves end.
- Removed locking in upgrade menu in use.
- Healers (Silk Shot X, Morph Moth cocoon + moth) can no longer fill subtanks of heal target.
- The following weapons can no longer assist:
- Uncharged Spin Wheel
- Uncharged Gravity Well
- Uncharged Tornado Fang
- Distance Needler
Mega Man X
- X3 Chips can now earn scrap.
- Hadouken/Shoryuken no longer rely on full health for use but now have a 30-second cooldown between uses.
Zero
Vile
- Reworked Ride Armors:
- Flinch replaced with pushback only which also reduces movement speed. (K has 50% reduced pushback; G does not have any at all.)
- N/K/G armor speed and jump height reduced to v9.0 levels.
- N/G armors now can hover again.
- All armors except F had their stomp damage cooldown increased from 0.5s to 0.75s which will help reduce stomp loops with hover and H armor.
- Note: N speed and hover changes do not apply to overworld ride armors.
- No Ride Armors can cancel the enter animation anymore. (Previously all Rides except N could do so)
Axl
- Blast Launcher mines can now be destroyed by enemies, and no longer detonate when destroyed.
- Revolver Barrel damage reduced to 0.5 on bodyshot.
- Ancient Gun no longer reflectable.
Sigma
- Striker Mode no longer uses energy for most Mavericks (except Cocoon Moth to prevent excessive self healing).
- Striker Mode made more usable with Mavericks like Wire Sponge by having attacks complete before they teleport out.
- Tag Team: Mavericks can longer use Sub Tanks.
- Chill Penguin: all attacks now share a cooldown.
- Armored Armadillo: no longer loses armor at 50% health.
- Armored Armadillo: guarding now slowly drains the ammo bar. If empty, guard cannot be used.
- Wire Sponge: chain spinning damage reduced from 2 to 1.
- Wheel Gator: wheels now slow down on hit, like with X's spin wheels. To compensate, a 1s flinch cooldown was added.
- Bubble Crab: Bubble Splash now only launches 4 rings in one burst.
- Bubble Crab: Reduced rate of damage of claws.
- Bubble Crab: Crabling health reduced from 6 to 4 (2 for the bubble, 2 for the crab).
- Flame Stag: fireball rate of fire reduced.
- Flame Stag: grab damage reduced to 3 ceiling / 5 ground.
- Flame Stag: speed burner cooldown now starts at end of the dash, not the charge.
- Morph Moth: beam damage reduced to 5.
- Morph Moth: beam now strong against Magna Centipede and Magnet Mine X.
- Magna Centipede: Magnet Pull time now has a limit of 2 seconds and a cooldown of 2 seconds between uses.
- Magna Centipede: Magnet Mine control time now has a limit of 4 seconds.
- Magna Centipede: Magnet Mine damage reduced to 3.
- Magna Centipede: added a 0.15s teleport cooldown (now consistent with Boomer Kuwanger).
- Magna Centipede: teleport speed reduced from 300 to 200 units (same as run speed).
- Overdrive Ostrich: damage on all 4 damage moves reduced to 3.
- Overdrive Ostrich: now crystalized (but not damaged) when hit by charged c. hunter.
- Overdrive Ostrich: max speed reduced from 350 units to 300 units.
- Overdrive Ostrich: damage reduced to 2 and flinch reduced by half on running into foes.
- Fake Zero: added a cooldown for green buster shots, but can now hold SHOOT for automatic fire.
- Fake Zero: max speed reduced from 250 units to 200 units.
- Fake Zero: ground sword damage at top speed reduced from 6 to 4 and mid speed from 4 to 3.
- Fake Zero: shots are now reflectable.
- Fake zero: 3rd hit of special combo (sword beam) damage reduced from 3 to 2.
- Neo Sigma: second ground claw swing damage reduced to 2.
- Neo Sigma: Cooldown added to successive up and down slashes.
- Viral Sigma: Drill mechaniloid damage rate decreased.
- Viral Sigma: no longer can possess flag carriers, or have possessed characters score or pick up flag.
- Viral Sigma: Laser damage rate reduced.
- Viral Sigma: Each successive possess increases time required +0.5 seconds, up to 4 seconds max. Also no longer easier to possess low HP enemies.