Asset Changes? Yes
Relay Server Update? No
General
Mega Man X
X3 Chips can now earn scrap.
Hadouken/Shoryuken no longer rely on full health for use but now have a 30-second cooldown between uses.Zero
Vile
Reworked Ride Armors:
No Ride Armors can cancel the enter animation anymore. (Previously all Rides except N could do so)Axl
Blast Launcher mines can now be destroyed by enemies, and no longer detonate when destroyed.
Revolver Barrel damage reduced to 0.5 on bodyshot.
Ancient Gun no longer reflectable.Sigma
Striker Mode no longer uses energy for most Mavericks (except Cocoon Moth to prevent excessive self healing).
Striker Mode made more usable with Mavericks like Wire Sponge by having attacks complete before they teleport out.
Tag Team: Mavericks can longer use Sub Tanks.
Chill Penguin: all attacks now share a cooldown.
Armored Armadillo: no longer loses armor at 50% health.
Armored Armadillo: guarding now slowly drains the ammo bar. If empty, guard cannot be used.
Wire Sponge: chain spinning damage reduced from 2 to 1.
Wheel Gator: wheels now slow down on hit, like with X's spin wheels. To compensate, a 1s flinch cooldown was added.
Bubble Crab: Bubble Splash now only launches 4 rings in one burst.
Bubble Crab: Reduced rate of damage of claws.
Bubble Crab: Crabling health reduced from 6 to 4 (2 for the bubble, 2 for the crab).
Flame Stag: fireball rate of fire reduced.
Flame Stag: grab damage reduced to 3 ceiling / 5 ground.
Flame Stag: speed burner cooldown now starts at end of the dash, not the charge.
Morph Moth: beam damage reduced to 5.
Morph Moth: beam now strong against Magna Centipede and Magnet Mine X.
Magna Centipede: Magnet Pull time now has a limit of 2 seconds and a cooldown of 2 seconds between uses.
Magna Centipede: Magnet Mine control time now has a limit of 4 seconds.
Magna Centipede: Magnet Mine damage reduced to 3.
Magna Centipede: added a 0.15s teleport cooldown (now consistent with Boomer Kuwanger).
Magna Centipede: teleport speed reduced from 300 to 200 units (same as run speed).
Overdrive Ostrich: damage on all 4 damage moves reduced to 3.
Overdrive Ostrich: now crystalized (but not damaged) when hit by charged c. hunter.
Overdrive Ostrich: max speed reduced from 350 units to 300 units.
Overdrive Ostrich: damage reduced to 2 and flinch reduced by half on running into foes.
Fake Zero: added a cooldown for green buster shots, but can now hold SHOOT for automatic fire.
Fake Zero: max speed reduced from 250 units to 200 units.
Fake Zero: ground sword damage at top speed reduced from 6 to 4 and mid speed from 4 to 3.
Fake Zero: shots are now reflectable.
Fake zero: 3rd hit of special combo (sword beam) damage reduced from 3 to 2.
Neo Sigma: second ground claw swing damage reduced to 2.
Neo Sigma: Cooldown added to successive up and down slashes.
Viral Sigma: Drill mechaniloid damage rate decreased.
Viral Sigma: no longer can possess flag carriers, or have possessed characters score or pick up flag.
Viral Sigma: Laser damage rate reduced.
Viral Sigma: Each successive possess increases time required +0.5 seconds, up to 4 seconds max. Also no longer easier to possess low HP enemies.