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Version 17.0: The Loadout Update, Part 2

This update is a sequel to v13.0, the first Loadout Update, adding more loadout options for Zero and Vile. Zero gets several new moves from X5-X8, most notably a new "brawler"-type playstyle with the K-Knuckle, while Vile gets Cutters and Flamethrowers, in addition to a new laser option that can replace Necro Burst. In addition, this update adds additional Axl guns from Mega Man X: Command Mission and a crafting system for him as well, so it can be considered a spiritual sucessor to update v12.0 (The Axl Update Part 2) as well.

The other major change introduced in this update was the long-awaited Design Refresh. Nearly every UI and HUD in the game has been improved to more closely match the SNES games, as well as made more intuitive in many cases. The game now uses bitmap fonts instead of the tff-file vector font system, which should also help with optimization as well.

New Zero Abilities

Zero now gains additional categories of weapons of which he can swap in his Loadout menu. These categories are as follows:

Melee

Ground Special

Air Special

New Vile Abilities

Vile completes his MHX arsenal with the addition of Cutters, Flamethrowers and Lasers.

Cutters

Cutters are activated with UP+SPECIAL on the ground. They are good anti-air options. This input conflicts with aiming Stun Shot upwards, so if you still want to do so, you have the option to have no cutter equipped at all (which is the default).

Flamethrowers

Flamethrowers are activated with DOWN+SPECIAL in the air. They are good air-to-surface weapons and tend to burn or freeze enemies, but use a lot of energy.

Lasers

Lasers are activated by holding down SPECIAL to charge, and releasing when fully charged. Previously Necro Burst was the only "laser". With the edition of Rising Specter, this now becomes a swappable loadout option.

New Axl Guns/Crafting

Axl can now craft upgrades for his default weapon, the Axl Bullet. Upgrades can be crafted in Axl's loadout menu. Each weapon has a unique set of crafting recipies based on a specific character DNA Core. For example, Mettaur Crash requires any combination of 3 scrap or X DNA Cores.

Once crafted, Axl can switch to the upgraded gun or back to the Axl Bullets at any time. Crafted guns generally have similar properties as the Axl Bullets they replace, with additional bonuses on top. However, these powerful firearms can't earn Axl scrap, nor can they be used as White Axl.

Design Refresh

The game's UI has received a major facelift. Menu and HUD designs are now more similar to the ones in Mega Man X, Mega Man X2 and Mega Man X3, with menu sounds to boot. As part of this change, the game now uses bitmap fonts as opposed to vector fonts. Bitmap fonts use PNG files which should cause less problems on old machines than vector fonts (which relied on .tff files in the assets/fonts folder).

As part of this change, some menus were redesigned to be more intuitive and informative. For example, Zero and Vile's loadout menus now have visual icons, and the Settings menu now displays help text for each setting.

Other Improvements/Changes

Bug fixes

Balance changes

General

Mega Man X

Zero

Vile

Axl

Sigma