Asset Changes? Yes
Mega Man X
Uncharged Storm Tornado: Added a minor pushback effect. This is not as strong as Storm Eagle's.
Uncharged Gravity Well: Reduced pull strength.
(Undocumented 14.0 change) Cycling over an empty weapon slot will no longer cause loss of charge.
Unlimited Potential: Reduced health drain rate by half when not shooting a weapon.
Ultimate Armor: Time between uses increased from 1 minute to 2 minutes.
Giga Crush: added a 1 second cooldown between uses.
Nova Strike: increased ammo usage from 25% to 50%.Vile
Longshot Gizmo: damage is now dependent on the amount of E-bar remaining. The less E-bar, the less damage.
Longshot Gizmo: can no longer change direction when in use.Axl
Wind Cutter: damage reduced from 3 to 2.Sigma
Increased Guard damage reduction from 25% to 50%.
Added ladder and wall slide saber attacks.
Summoner, Puppeteer and Tag-Team modes will now allow free re-summons if Sigma is killed when they still have health. They will be recalled with the amount of health they had when Sigma died.
Summoner/Puppeteer Maverick cost increased to 5.
Puppeteer mode now has an option in Settings that allows Sigma to control Mavericks by holding down WeaponL or WeaponR, as opposed to switching to their slot which is the default behavior. Note that with this setting on, WeaponL or WeaponR must be held to remain on a Maverick slot, or it will switch to the Sigma slot.
Summoner/Puppeteer: by pressing DOWN + SPECIAL, Sigma can now toggle between a "follow" and "hold position" command issued to his Mavericks. The former will result in all Mavericks trying to follow him wherever he goes, and the latter will have them stay where they are. The default is "hold position".
Mavericks now award double scrap when killed.
Mavericks can now be flinched by weaknesses.
Maverick weakness flinch cooldown added. This makes certain weaknesses like Fire Wave vs Chill Penguin more managable.
Chill Penguin: added a longer cooldown to Ice Breath move.
Spark Mandrill: each move now shares the same cooldown, significantly reducing the potential attack rate.
Armored Armadillo: now loses his armor when HP reduced to half.
Launch Octopus: basic missile attack now deals 3 damage, but can only hit once, reducing the potential DPS.
Launch Octopus: Homing Torpedo range and homing strength reduced.
Boomer Kuwanger: added a grab cooldown on enemies for Dead Lift, which prevents an Infinite with low ceilings.
Boomer Kuwanger: added a cooldown to Teleport that increases the more it's used/spammed. If not used in a while the cooldown will return to original levels.
Storm Eagle: increased air speed by 25%.
Storm Eagle: Storm Tornado now deals damage. However, its damage output is half that of X's storm tornado, while it has significantly more knockback.
Storm Eagle: underwater air and dive speed reduced by 25%.
Sting Chameleon: After uncloaking, there is now a cooldown before you can cloak again.
Flame Mammoth: added a height requirement for Jump Press, and reduced the fall speed of the move.