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Version 12.0: The Axl Update, Part 2

Brandish six new Axl guns in this v12.0 update! In addition to a variety of new weapons and abilities, Axl has been improved and reworked in many other ways to make him more fluid to play and control. In particular, directional aim mode has been given serious attention and revamp. Other changes in this update include mostly balance tweaks and bug fixes.

Axl Weapon/Ability Changes

Note: see the Axl Character Guide for full details on the new weapons and abilities.

Axl Control/Options Changes

Special attention was given to improving Directional Aim. As the default selected aim option, it will be the ones new players will most likely use, and thus needs to be as polished as possible to help attract and retain Axl players. In addition, it could be underwhelming in many situations compared to Cursor aim, yet unfair in others.

Please note the distinction between "Directional" and "8-way" aim wordings in the bullets below. The former refers to Directional aim as a whole, including analog aim. The latter only covers directional aim with analog aim turned off.

Finally, as a consequence of spending so much effort and dedication to improving Directional Aim, I have removed Angular Aim from the game. This was I felt a necessary sacrifice, for many reasons:

Bug fixes

Misc improvements

Balance changes (Non-Axl)

General

Mega Man X

Zero

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